Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Behemoths were minotaurs who committed crimes that are so severe (i.e. blasphemy), that not even death would be harsh enough to punish them. The process of turning something into an abomination such as this is so dark and secret that only the Elders, the goddess of the minotaurs, and a few people sneaky enough to witness the process without being caught know about it. It is rumored that the crystals are used in this process.
Nonetheless, the Behemoths have been obviously driven into a state of supreme insanity, therefore only one adept in the magic of the minotaurs, or a person to whom the behemoth has been ordered to obey is able to control them. In addition, due to the modifications caused by the ritual, the Behemoths tend to move more swiftly than the rest of their brethren.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Ogni volta che viene usato l'attacco furioso, l'unità continua a combattere fino a che uno dei due combattenti muore.
Avanza da: | |
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Avanza come: | Ancient Behemoth |
Costo: | 24 |
PF: | 45 |
Movimento: | 5 |
PE: | 45 |
Level: | 1 |
Allineamento: | caotico |
ID | EoS Minotaur Behemoth |
Abilità: | divine health en |
maul lama | 5 - 4 ravvicinato | furia |
Resistenze: | |
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lama | -10% |
perfora | 0% |
impatto | 0% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 1 | 40% |
Congelato | 2 | 20% |
Foresta | 1 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 20% |
Montagne | 1 | 50% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 50% |